Starving Venemy Lethal Dose Dragon

22070401

[ Pendulum Effect ]

Once per turn, during your Main Phase:
You can place 1 Venemy Counter on each face-up monster your opponent controls.

All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.

[ Monster Effect ]

3 DARK Pendulum Monsters

Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card.

All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.

Once per turn, during your Main Phase:
You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.

If this card in the Monster Zone is destroyed by battle or card effect:
You can place this card in your Pendulum Zone.


Inbound references

fusion summon (3)

+1

+1

+1-1

special summon from extra deck (6)

+1

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+1

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+1-2

add from extra deck to hand (1)

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special summon from hand (1)

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send from extra deck to gy (1)

special summon from gy (18)

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+1

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special summon from gy face down (1)

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special summon from gy negated (2)

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banish from hand (1)

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discard from hand as cost (2)

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send from hand to gy (2)

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-2

banish from gy (6)

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-1

banish from gy as cost (5)

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destroy from field (60)

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-1

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-1

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-1

-1

-1

-1

-1

-1

-1

-1

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-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

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-2

send from field to gy as cost (3)

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-2

tribute from field (6)

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-1

-1

-1

-1

-1

tribute from field as cost (29)

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-1

-2

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-2

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-2

-2

-2

-3

banish from field (7)

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-1

-2

-2

-2

-2

-3

banish from field as cost (1)

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special summon from banished (5)

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return from field to extra deck (8)

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add from gy to extra deck (9)

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-2

shuffle into the extra deck from gy (1)

return from banished to extra deck (5)

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special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

change battle position (4)

-1

change to attack position (3)

-1

change to defense position (2)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (38)

+1

-1

-1

banish from extra deck face down as cost (1)

+1

accepts as fusion material (1)

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

accepts as xyz material (2)

accepts as link material (7)

add from banished to extra deck (2)

+1

+1

accepts as synchro material (1)


Outbound references