Supreme King Gate Infinity

22211622

[ Pendulum Effect ]

If you control a monster, you cannot Pendulum Summon.

This effect cannot be negated.

Once per turn, if you control "Supreme King Z-ARC":
You can target 1 face-up monster your opponent controls;
gain LP equal to its ATK.

[ Monster Effect ]

Once per turn:
You can target 1 other face-up card you control;
destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon.

If this card in the Monster Zone is destroyed by battle or card effect:
You can place this card in your Pendulum Zone.


Inbound references

special summon from deck (12)

+2-1

+2-1

+2-1

+1

+1

+1

+1

+1-1

+1-1

+1-2

+1-2

+1-2

add from deck to hand (14)

+1

+1

+1

+1

+1

+2-1

+1

+1

+1

+1-1

+1-1

+1-1

+1-3

+1-3

add from extra deck to hand (1)

+1-1

special summon from hand (16)

+2

+2

+2-1

+2-1

+2-1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-2

special summon from hand face down (1)

+1-1

excavate and send to gy (16)

+1

+1-1

-1

-1

-1

send from deck to gy (12)

+1

-1

-1

-1

-1

-1

-2

send from deck to gy but cannot activate this turn (1)

special summon from gy (23)

+2

+2

+2-1

+2-1

+1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+2-3

+1-2

+1-2

special summon from gy face down (1)

+1-1

special summon from gy negated (2)

+1-1

+1-1

banish from deck (4)

+1-1

-1

-1

-1

normal summon (2)

-1

normal summon in addition to your normal summon (1)

tribute summon (2)

-1

tribute summon in addition to your normal summon (3)

-1

destroy from hand (1)

-2

tribute from hand (1)

-2

tribute from hand as cost (1)

-2

banish from hand (4)

+2-1

+1-1

-1

+1-3

banish from hand as cost (3)

-1

+1-2

-1

add from gy to hand (13)

+2

+1

+2-1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

discard from hand (3)

-1

-2

-2

discard from hand as cost (49)

+2-1

+2-1

+2-2

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

-1

-1

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

send from hand to gy (9)

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-3

-2

-2

send from hand to gy as cost (4)

+1-1

+2-3

-1

-1

banish from gy (8)

+1-1

-1

-1

banish from gy as cost (5)

+1

+1

+1

return from field to hand (6)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

destroy from field (61)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

+1-3

-2

send from field to gy as cost (3)

+1-2

+1-2

-2

tribute from field (7)

+1-2

-1

-1

-1

-1

-1

-2

tribute from field as cost (27)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

banish from field (10)

+3-1

+1-2

-1

+1-3

-2

-2

-2

-2

-3

-3

banish from field as cost (1)

+1-2

special summon from banished (5)

+1

+1

+1

+1-1

+1-1

add from banished to hand (8)

+2

+1

+1

+1

+1

+1-1

+1-1

+1-1

shuffle into the deck (2)

+1-2

-1

shuffle into the deck from hand (2)

+1-1

-2

place from gy to top of deck (1)

-2

shuffle into the deck from gy (2)

+1-1

place from banished to bottom of deck (1)

+1

place from deck to spell trap zone as continuous spell (1)

+1-1

place from deck to spell trap zone as continuous trap (1)

+1-1

special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

banish from deck face down (1)

-1

change battle position (4)

-1

change to attack position (3)

-1

change to defense position (1)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (37)

-1

-1

shuffle into the deck from hand as cost (1)

-2

accepts as fusion material (1)

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

add from deck to hand without triggering effect (1)

+1-1

accepts as link material (7)

banish from deck and later add to hand (1)

+1-1

accepts as synchro material (1)

add from deck to extra deck face up (1)


Outbound references