Cyberse Integrator

25200959

1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned, you can:
Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

If this Synchro Summoned card is sent to the GY:
You can draw 1 card.

You can only use each effect of "Cyberse Integrator" once per turn.


Inbound references

send from extra deck to gy (1)

special summon from gy (18)

+2-1

+2-1

+2-1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+2-3

+1-2

special summon from gy face down (1)

+1-1

special summon from gy negated (3)

+1

+1-1

+1-1

normal summon (1)

banish from hand (1)

+2-1

discard from hand as cost (2)

+2-2

+1-2

send from hand to gy (2)

+1-2

-2

banish from gy (6)

+1-1

-1

banish from gy as cost (6)

+1

+1

destroy from field (60)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

+1-3

-2

send from field to gy as cost (3)

+1-2

+1-2

-2

tribute from field (6)

+1-2

-1

-1

-1

-1

-1

tribute from field as cost (25)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

banish from field (7)

+1-2

-1

-2

-2

-2

-2

-3

banish from field as cost (1)

+1-2

special summon from banished (4)

+1

+1

+1-1

+1-1

return from field to extra deck (6)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

add from gy to extra deck (7)

+2-1

+1

+1-1

+1-1

+1-1

-1

-2

shuffle into the extra deck from gy (1)

return from banished to extra deck (3)

+1

+1-1

+1-1

special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

change battle position (4)

-1

change to attack position (4)

-1

change to defense position (1)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (36)

-1

-1

target (1)

+1

banish from extra deck face down as cost (1)

+1

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

accepts as link material (6)

add from banished to extra deck (2)

+1

+1

accepts as synchro material (5)


Outbound references