Joker's Knight

29284413

You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY;
Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase.

During the End Phase, if this card is in your GY:
You can target 1 other LIGHT Warrior monster in your GY;
shuffle it into the Deck, and if you do, add this card to your hand.

You can only use each effect of "Joker's Knight" once per turn.


Inbound references

special summon from deck (9)

+2-1

+2-1

+1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

special summon from deck negated (2)

+1

+1

add from deck to hand (10)

+1

+1

+2-1

+1

+1-1

+1-1

+1-1

+1-2

+1-3

+1-3

special summon from hand (10)

+2-1

+2-1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-2

special summon from hand face down (1)

+1-1

excavate and send to gy (16)

+1

+1-1

-1

-1

-1

send from deck to gy (6)

+1

-1

-1

-1

-2

send from deck to gy but cannot activate this turn (1)

special summon from gy (18)

+2-1

+1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+2-3

+1-2

special summon from gy face down (1)

+1-1

special summon from gy negated (3)

+2-1

+1-1

+1-1

banish from deck (4)

+1-1

-1

-1

-1

normal summon (2)

-1

tribute summon (1)

-1

tribute summon in addition to your normal summon (1)

-1

destroy from hand (1)

-2

tribute from hand (1)

-2

tribute from hand as cost (1)

-2

banish from hand (4)

+2-1

+1-1

-1

+1-3

banish from hand as cost (3)

-1

+1-2

-1

add from gy to hand (7)

+2-1

+1

+1

+1-1

+1-1

+1-1

+1-1

discard from hand (2)

-1

-2

discard from hand as cost (50)

+2-1

+2-1

+2-2

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

-1

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

send from hand to gy (9)

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-3

-2

-2

send from hand to gy as cost (4)

+1-1

+2-3

-1

-1

banish from gy (7)

+1-1

-1

-1

banish from gy as cost (7)

+1

+1

return from field to hand (6)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

destroy from field (60)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

+1-3

-2

send from field to gy as cost (3)

+1-2

+1-2

-2

tribute from field (7)

+1-2

-1

-1

-1

-1

-1

-2

tribute from field as cost (26)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

banish from field (9)

+1-2

-1

+1-3

-2

-2

-2

-2

-3

-3

banish from field as cost (1)

+1-2

special summon from banished (5)

+1

+1

+1

+1-1

+1-1

add from banished to hand (4)

+1

+1

+1-1

+1-1

shuffle into the deck (1)

+1-2

shuffle into the deck from hand (2)

+3-4

-2

place from gy to top of deck (1)

-2

shuffle into the deck from gy (3)

+1-1

-1

place from banished to bottom of deck (1)

+1

place from deck to spell trap zone as continuous spell (1)

+1-1

place from deck to spell trap zone as continuous trap (1)

+1-1

special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

banish from deck face down (1)

-1

change battle position (4)

-1

change to attack position (3)

-1

change to defense position (1)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (39)

-1

-1

special summon from hand negated (1)

+2-1

target (1)

+1

shuffle into the deck from hand as cost (1)

-2

accepts as fusion material (1)

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

accepts as link material (4)

banish from deck and later add to hand (1)

+1-1

accepts as synchro material (5)


Outbound references