Blue-Eyes Jet Dragon

30576089

Other cards you control cannot be destroyed by your opponent's card effects.

You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.

If a card(s) on the field is destroyed by battle or card effect:
You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not).

At the start of the Damage Step, if this card battles:
You can target 1 card your opponent controls;
return it to the hand.


Inbound references

special summon from deck (11)

+2

+2-1

+2-1

+1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

special summon from deck negated (1)

+1

add from deck to hand (11)

+1

+1

+1

+1

+2-1

+1

+1-1

+1-1

+1-1

+1-2

+1-3

special summon from hand (13)

+2

+2-1

+2-1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-2

special summon from hand face down (1)

+1-1

excavate and send to gy (16)

+1

+1-1

-1

-1

-1

send from deck to gy (6)

+1

-1

-1

-1

-2

send from deck to gy as cost (1)

-2

send from deck to gy but cannot activate this turn (1)

special summon from gy (17)

+2-1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+2-3

+1-2

special summon from gy face down (1)

+1-1

special summon from gy negated (2)

+1-1

+1-1

banish from deck (4)

+1-1

-1

-1

-1

normal summon (2)

-1

tribute summon (2)

-1

tribute summon in addition to your normal summon (3)

-1

destroy from hand (1)

-2

tribute from hand (1)

-2

tribute from hand as cost (1)

-2

banish from hand (4)

+2-1

+1-1

-1

+1-3

banish from hand as cost (3)

-1

+1-2

-1

add from gy to hand (6)

+2-1

+1

+1

+1-1

+1-1

+1-1

discard from hand (2)

-1

-2

discard from hand as cost (50)

+2-1

+2-1

+2-2

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

-1

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

send from hand to gy (8)

+1-1

+1-1

+1-1

+1-2

+1-2

+1-3

-2

-2

send from hand to gy as cost (5)

+1-1

+2-3

-1

-1

-2

banish from gy (7)

+1-1

-1

-1

banish from gy as cost (7)

+1

+1

+1

return from field to hand (8)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

destroy from field (62)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

+1-3

-2

send from field to gy as cost (3)

+1-2

+1-2

-2

tribute from field (7)

+1-2

-1

-1

-1

-1

-1

-2

tribute from field as cost (27)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-3

banish from field (9)

+1-2

-1

+1-3

-2

-2

-2

-2

-3

-3

banish from field as cost (1)

+1-2

special summon from banished (5)

+1

+1

+1

+1-1

+1-1

add from banished to hand (5)

+1

+1

+1

+1-1

+1-1

shuffle into the deck (1)

+1-2

shuffle into the deck from hand (3)

+1-1

+3-4

-2

place from gy to top of deck (1)

-2

shuffle into the deck from gy (3)

+1-1

-1

place from banished to bottom of deck (1)

+1

place from deck to spell trap zone as continuous spell (1)

+1-1

place from deck to spell trap zone as continuous trap (1)

+1-1

special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

banish from deck face down (1)

-1

change battle position (4)

-1

change to attack position (3)

-1

change to defense position (2)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (36)

-1

-1

shuffle into the deck from hand as cost (1)

-2

accepts as fusion material (1)

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

accepts as xyz material (2)

accepts as link material (4)

banish from deck and later add to hand (1)

+1-1

accepts as synchro material (2)


Outbound references