Blood Mefist

30757396

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during your opponent's Standby Phase:
You can inflict 300 damage to your opponent for each card your opponent controls.

Each time your opponent Sets a Spell or Trap Card(s):
Inflict 300 damage to your opponent.


Inbound references

send from extra deck to gy (1)

special summon from gy (23)

+2

+2

+2-1

+1

+1

+1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+2-3

+1-2

+1-2

special summon from gy face down (1)

+1-1

special summon from gy negated (2)

+1-1

+1-1

banish from hand (1)

+2-1

discard from hand as cost (2)

+2-2

+1-2

send from hand to gy (2)

+1-2

-2

banish from gy (7)

+1-1

-1

banish from gy as cost (5)

+1

+1

+1

destroy from field (59)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

+1-3

-2

send from field to gy as cost (3)

+1-2

+1-2

-2

tribute from field (6)

+1-2

-1

-1

-1

-1

-1

tribute from field as cost (27)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

banish from field (8)

+3-1

+1-2

-1

-2

-2

-2

-2

-3

banish from field as cost (1)

+1-2

special summon from banished (5)

+1

+1

+1

+1-1

+1-1

return from field to extra deck (6)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

add from gy to extra deck (13)

+2

+2-1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

-1

-2

shuffle into the extra deck from gy (1)

return from banished to extra deck (7)

+2

+1

+1

+1

+1-1

+1-1

+1-1

special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

change battle position (4)

-1

change to attack position (3)

-1

change to defense position (1)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (37)

-1

-1

banish from extra deck face down as cost (1)

+1

accepts as fusion material (1)

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

accepts as xyz material (2)

accepts as link material (6)

add from banished to extra deck (2)

+1

+1

accepts as synchro material (1)


Outbound references