Dark Contract with Patent License

33814281

If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step):
You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn.

If this card is sent to the GY:
You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand.

You can only use this effect of "Dark Contract with Patent License" once per turn.


Inbound references

place from deck to spell trap zone (1)

+2-1

set from deck (4)

+1

+1

+1-1

+1-2

set from deck to spell trap zone (1)

+2-1

add from deck to hand (13)

+2

+2-1

+1

+1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

excavate and send to gy (15)

+1

-1

-1

-2

send from deck to gy (1)

-1

banish from deck (2)

+1-1

-1

banish from hand (1)

+2-1

banish from hand as cost (1)

+1-2

add from gy to hand (7)

+1

+1

+1

+1-1

+1-1

+1-1

+1-2

discard from hand (1)

-1

discard from hand as cost (51)

+2-1

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+2-2

+1-1

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+1-1

+1-1

+1-1

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+1-2

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-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-2

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-2

-2

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-2

-2

-3

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-3

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-3

-3

-3

send from hand to gy (8)

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

-2

-2

send from hand to gy as cost (3)

+2-3

-1

-1

banish from gy (3)

banish from gy as cost (2)

+1

return from field to hand (8)

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

destroy from field (53)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

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-3

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-3

-3

-3

destroy from field as cost (2)

-1

-2

send from field to gy (2)

-1

-2

send from field to gy as cost (4)

+1-1

-1

-2

-2

banish from field (3)

+1-2

-2

-3

add from banished to hand (2)

+1-1

+1-1

shuffle into the deck from hand (1)

-2

place from gy to top of deck (2)

-2

shuffle into the deck from gy (2)

-1

shuffle into the deck from gy as cost (1)

+1

place from deck to top of deck (1)

+1

banish from deck face down (1)

-1

change battle position (3)

change to defense position (1)

-1

change to face down defense position (3)

-1

-2

set from hand (3)

+1

+1

+1

shuffle into the deck from hand as cost (1)

-2

activate from deck (1)

+1-1

banish from deck and later add to hand (1)

+1-1


Outbound references