Nazuki the Vaylantz Ninja

41525660

[ Pendulum Effect ]

If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster:
You can Special Summon this card to your Main Monster Zone in its same column.

You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn.

[ Monster Effect ]

You can target 1 other monster in either Main Monster Zone;
move that monster to an adjacent (horizontal) Monster Zone.

If this card in the Monster Zone moves to another Monster Zone:
You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone;
Special Summon it to your Main Monster Zone in its same column.

You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.


Inbound references

special summon from deck (9)

+2

+2-1

+2-1

+1

+1-1

+1-1

+1-2

+1-2

+1-2

special summon from deck negated (1)

+1

add from deck to hand (10)

+1

+1

+1

+1

+2-1

+1

+1

+1-1

+1-1

+1-3

add from extra deck to hand (1)

+1-1

special summon from hand (14)

+2

+2

+2-1

+2-1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

special summon from hand face down (1)

+1-1

excavate and send to gy (16)

+1

+1-1

-1

-1

-1

send from deck to gy (5)

+1

-1

-1

-2

special summon from gy (18)

+2

+3-2

+2-1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+2-3

+1-2

special summon from gy face down (1)

+1-1

special summon from gy negated (2)

+1-1

+1-1

banish from deck (4)

+1-1

-1

-1

-1

normal summon (2)

-1

tribute summon (1)

-1

tribute summon in addition to your normal summon (1)

-1

destroy from hand (1)

-2

tribute from hand (1)

-2

tribute from hand as cost (1)

-2

banish from hand (3)

+2-1

+1-1

+1-3

banish from hand as cost (3)

-1

+1-2

-1

add from gy to hand (6)

+2-1

+1

+1

+1-1

+1-1

+1-1

discard from hand (2)

-1

-2

discard from hand as cost (50)

+2-1

+2-1

+2-2

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

-1

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

send from hand to gy (8)

+1-1

+1-1

+1-1

+1-2

+1-2

+1-3

-2

-2

send from hand to gy as cost (4)

+1-1

+2-3

-1

-1

banish from gy (7)

+1-1

-1

-1

banish from gy as cost (2)

return from field to hand (7)

+3-2

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

destroy from field (61)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

+1-3

-2

send from field to gy as cost (4)

+1-2

+1-2

-1

-2

tribute from field (7)

+1-2

-1

-1

-1

-1

-1

-2

tribute from field as cost (29)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

-2

banish from field (9)

+1-2

-1

+1-3

-2

-2

-2

-2

-3

-3

banish from field as cost (1)

+1-2

special summon from banished (5)

+3-2

+1

+1

+1-1

+1-1

add from banished to hand (3)

+1

+1-1

+1-1

shuffle into the deck (1)

+1-2

shuffle into the deck from hand (1)

-2

place from gy to top of deck (1)

-2

shuffle into the deck from gy (2)

+1-1

place from banished to bottom of deck (1)

+1

place from deck to spell trap zone as continuous spell (1)

+1-1

place from deck to spell trap zone as continuous trap (1)

+1-1

special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

banish from deck face down (1)

-1

change battle position (4)

-1

change to attack position (3)

-1

change to defense position (1)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (36)

-1

-1

target (1)

+1

shuffle into the deck from hand as cost (1)

-2

accepts as fusion material (1)

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

accepts as link material (6)

banish from deck and later add to hand (1)

+1-1

accepts as synchro material (5)

shuffle into the deck from extra deck (1)

+1

add from deck to extra deck face up (1)


Outbound references