Union Hangar

66399653

When this card is activated:
You can add 1 LIGHT Machine Union monster from your Deck to your hand.

Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step):
You can target 1 of those monsters;
equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn.

You can only activate 1 "Union Hangar" per turn.


Inbound references

place from deck to spell trap zone (1)

+2-1

set from deck (4)

+1

+1

+1-1

+1-2

set from deck to spell trap zone (1)

+2-1

add from deck to hand (13)

+2

+2-1

+1

+1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

excavate and send to gy (15)

+1

-1

-1

-2

send from deck to gy (1)

-1

banish from deck (2)

+1-1

-1

banish from hand (1)

+2-1

banish from hand as cost (1)

+1-2

add from gy to hand (7)

+1

+1

+1

+1-1

+1-1

+1-1

+1-2

discard from hand (1)

-1

discard from hand as cost (51)

+2-1

+2-1

+2-2

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

send from hand to gy (8)

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

-2

-2

send from hand to gy as cost (3)

+2-3

-1

-1

banish from gy (3)

banish from gy as cost (2)

+1

return from field to hand (8)

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

destroy from field (52)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

destroy from field as cost (2)

-1

-2

send from field to gy (2)

-1

-2

send from field to gy as cost (4)

+1-1

-1

-2

-2

banish from field (3)

+1-2

-2

-3

add from banished to hand (2)

+1-1

+1-1

shuffle into the deck from hand (1)

-2

place from gy to top of deck (2)

-2

shuffle into the deck from gy (2)

-1

shuffle into the deck from gy as cost (1)

+1

place from deck to top of deck (1)

+1

banish from deck face down (1)

-1

change battle position (3)

change to defense position (1)

-1

change to face down defense position (3)

-1

-2

set from hand (3)

+1

+1

+1

shuffle into the deck from hand as cost (1)

-2

activate from deck (1)

+1-1

banish from deck and later add to hand (1)

+1-1


Outbound references

add from deck to hand (126)

Showing 0 out of 126 valid cards