Girsu, the Orcust Mekk-Knight

69811710

If this card is Normal or Special Summoned:
You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn.

If you control no other monsters:
You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.

You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


Inbound references

special summon from deck (13)

+2

+2-1

+2-1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

special summon from deck negated (2)

+1

+1

add from deck to hand (14)

+1

+1

+1

+1

+2-1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-3

+1-3

special summon from hand (15)

+2

+2-1

+2-1

+1

+1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-2

special summon from hand face down (1)

+1-1

excavate and send to gy (16)

+1

+1-1

-1

-1

-1

send from deck to gy (10)

+1

-1

-1

-1

-1

-1

-2

send from deck to gy but cannot activate this turn (1)

special summon from gy (18)

+2-1

+1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+2-3

+1-2

special summon from gy face down (1)

+1-1

special summon from gy negated (3)

+1

+1-1

+1-1

banish from deck (4)

+1-1

-1

-1

-1

normal summon (3)

-1

destroy from hand (1)

-2

tribute from hand (1)

-2

tribute from hand as cost (1)

-2

banish from hand (4)

+2-1

+1-1

-1

+1-3

banish from hand as cost (3)

-1

+1-2

-1

add from gy to hand (8)

+2-1

+1

+1

+1

+1

+1-1

+1-1

+1-1

discard from hand (2)

-1

-2

discard from hand as cost (50)

+2-1

+2-1

+2-2

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

-1

-1

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

send from hand to gy (9)

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-3

-2

-2

send from hand to gy as cost (5)

+1-1

+2-3

-1

-1

-1

banish from gy (7)

+1-1

-1

-1

banish from gy as cost (5)

+1

+1

+1

return from field to hand (6)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

destroy from field (61)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

+1-3

-2

send from field to gy as cost (3)

+1-2

+1-2

-2

tribute from field (7)

+1-2

-1

-1

-1

-1

-1

-2

tribute from field as cost (26)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

banish from field (9)

+1-2

-1

+1-3

-2

-2

-2

-2

-3

-3

banish from field as cost (1)

+1-2

special summon from banished (5)

+1

+1

+1

+1-1

+1-1

add from banished to hand (4)

+1

+1

+1-1

+1-1

shuffle into the deck (1)

+1-2

shuffle into the deck from hand (1)

-2

place from gy to top of deck (1)

-2

shuffle into the deck from gy (2)

+1-1

place from banished to bottom of deck (1)

+1

place from deck to spell trap zone as continuous spell (1)

+1-1

place from deck to spell trap zone as continuous trap (1)

+1-1

special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

banish from deck face down (1)

-1

change battle position (4)

-1

change to attack position (3)

-1

change to defense position (1)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (40)

-1

-1

target (1)

+1

shuffle into the deck from hand as cost (1)

-2

accepts as fusion material (1)

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

accepts as xyz material (8)

accepts as link material (5)

banish from deck and later add to hand (1)

+1-1

accepts as synchro material (4)


Outbound references