Brilliant Fusion

7394770

When this card is activated:
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0.

If this card leaves the field, destroy that monster.

Once per turn:
You can discard 1 Spell;
the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn.

You can only activate 1 "Brilliant Fusion" per turn.


Inbound references

set from deck (8)

+1

+1

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+1

+1-1

+1-1

+1-1

+1-2

set from deck to spell trap zone (1)

+2-1

add from deck to hand (16)

+2

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+1

+1

+1

+1

+1

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+1

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+1

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excavate and send to gy (15)

+1

-1

-1

-2

send from deck to gy (1)

-1

banish from deck (2)

+1-1

-1

banish from hand (1)

+2-1

banish from hand as cost (1)

+1-2

add from gy to hand (8)

+1

+1

+1

+1

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discard from hand (1)

-1

discard from hand as cost (51)

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-1

-1

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-1

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-1

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send from hand to gy (8)

+1-1

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-2

-2

send from hand to gy as cost (3)

+2-3

-1

-1

banish from gy (3)

banish from gy as cost (2)

+1

return from field to hand (8)

+1

+1

+1

+1

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+1-1

destroy from field (51)

+1-1

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+1-2

-1

-1

-1

-1

-1

-1

-1

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-1

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-1

-1

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-1

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+1-3

-2

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destroy from field as cost (2)

-1

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send from field to gy (2)

-1

-2

send from field to gy as cost (4)

+1-1

-1

-2

-2

banish from field (3)

+1-2

-2

-3

add from banished to hand (2)

+1-1

+1-1

shuffle into the deck from hand (1)

-2

place from gy to top of deck (3)

-2

shuffle into the deck from gy (2)

-1

shuffle into the deck from gy as cost (1)

+1

place from deck to top of deck (1)

+1

banish from deck face down (1)

-1

change battle position (3)

change to defense position (1)

-1

change to face down defense position (3)

-1

-2

set from hand (3)

+1

+1

+1

shuffle into the deck from hand as cost (1)

-2

banish from deck and later add to hand (1)

+1-1


Outbound references