Joker's Straight

92067220

Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster.

You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters.

During the End Phase, if this card is in your GY:
You can target 1 LIGHT Warrior monster in your GY;
shuffle it into the Deck, and if you do, add this card to your hand.

You can only use each effect of "Joker's Straight" once per turn.


Inbound references

set from deck (5)

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set from deck to spell trap zone (1)

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add from deck to hand (9)

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excavate and send to gy (15)

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send from deck to gy (1)

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banish from deck (2)

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banish from hand (1)

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banish from hand as cost (1)

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add from gy to hand (6)

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discard from hand (1)

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discard from hand as cost (51)

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send from hand to gy (8)

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send from hand to gy as cost (3)

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banish from gy (3)

banish from gy as cost (2)

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return from field to hand (8)

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destroy from field (48)

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destroy from field as cost (2)

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send from field to gy (2)

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send from field to gy as cost (1)

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banish from field (3)

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add from banished to hand (2)

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shuffle into the deck from hand (1)

-2

place from gy to top of deck (2)

-2

shuffle into the deck from gy (2)

-1

shuffle into the deck from gy as cost (1)

+1

place from deck to top of deck (1)

+1

banish from deck face down (1)

-1

change battle position (3)

change to defense position (1)

-1

change to face down defense position (3)

-1

-2

set from hand (3)

+1

+1

+1

shuffle into the deck from hand as cost (1)

-2

banish from deck and later add to hand (1)

+1-1


Outbound references