Zapper Shrimp

92744676

1 Tuner + 1 non-Tuner monster

If this card is Special Summoned:
You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls;
destroy it.

You can only use this effect of "Zapper Shrimp" once per turn.

Once per Chain, during your opponent's Main Phase, you can (Quick Effect):
Immediately after this effect resolves, Synchro Summon using this card you control.


Inbound references

send from extra deck to gy (1)

special summon from gy (20)

+2-1

+2-1

+2-1

+1

+1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+2-3

+1-2

special summon from gy face down (1)

+1-1

special summon from gy negated (2)

+1-1

+1-1

normal summon (1)

banish from hand (1)

+2-1

discard from hand as cost (2)

+2-2

+1-2

send from hand to gy (2)

+1-2

-2

banish from gy (6)

+1-1

-1

banish from gy as cost (7)

+1

+1

+1

destroy from field (59)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

+1-3

-2

send from field to gy as cost (3)

+1-2

+1-2

-2

tribute from field (6)

+1-2

-1

-1

-1

-1

-1

tribute from field as cost (26)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

banish from field (8)

+1-2

-1

-1

-2

-2

-2

-2

-3

banish from field as cost (1)

+1-2

special summon from banished (4)

+1

+1

+1-1

+1-1

return from field to extra deck (6)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

add from gy to extra deck (7)

+2-1

+1

+1-1

+1-1

+1-1

-1

-2

shuffle into the extra deck from gy (1)

return from banished to extra deck (3)

+1

+1-1

+1-1

special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

change battle position (4)

-1

change to attack position (4)

-1

change to defense position (1)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (36)

-1

-1

target (1)

+1

banish from extra deck face down as cost (1)

+1

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

accepts as link material (5)

add from banished to extra deck (2)

+1

+1

accepts as synchro material (7)


Outbound references