Archfiend's Awakening

95825679

You can Ritual Summon this card with "Contract with the Abyss".

This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card.

Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters.

If this Ritual Summoned card you control is sent to your GY by an opponent's card:
You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.


Inbound references

add from deck to hand (6)

+1

+1

+1

+1

+1

+1-1

special summon from hand (1)

+1-1

excavate and send to gy (14)

+1

-1

-1

-2

send from deck to gy (2)

-1

send from deck to gy but cannot activate this turn (1)

special summon from gy (5)

+2

+2

+1

+1

+1

banish from deck (3)

+1-1

-1

ritual summon (2)

-1

-1

banish from hand (1)

+2-1

banish from hand as cost (1)

+1-2

add from gy to hand (3)

+2

+1-1

+1-1

discard from hand (1)

-1

discard from hand as cost (48)

+2-1

+2-1

+2-2

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

send from hand to gy (8)

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

-2

-2

send from hand to gy as cost (3)

+2-3

-1

-1

banish from gy (2)

banish from gy as cost (4)

+1

+1

return from field to hand (4)

+1-1

+1-1

+1-1

+1-1

destroy from field (23)

+1-1

+1-1

+1-1

+1-1

+1-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (2)

-1

-2

tribute from field as cost (3)

+1-1

+1-1

-2

banish from field (3)

+3-1

+1-2

-2

add from banished to hand (4)

+2

+1

+1-1

+1-1

shuffle into the deck from hand (1)

-2

place from gy to top of deck (1)

-2

shuffle into the deck from gy (2)

-2

banish from deck face down (1)

-1

change battle position (3)

change to defense position (1)

-1

change to face down defense position (3)

-1

-2

equip (3)

+1

shuffle into the deck from hand as cost (1)

-2

banish from deck and later add to hand (1)

+1-1


Outbound references

special summon from deck (1)

special summon from hand (1)

special summon from gy (2)