Super Anti-Kaiju War Machine Mecha-Thunder-King

29913783

During the Main Phase (Quick Effect):
You can discard this card;
banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY.

You can only control 1 "Kaiju" monster.

This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster.

During your End Phase, if this card is in your GY:
You can Special Summon this card.

You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.


Inbound references

special summon from deck (10)

+2-1

+2-1

+1

+1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

add from deck to hand (7)

+1

+1

+2-1

+1

+1-1

+1-2

+1-3

special summon from hand (11)

+2-1

+2-1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-2

special summon from hand face down (1)

+1-1

excavate and send to gy (16)

+1

+1-1

-1

-1

-1

send from deck to gy (7)

+1

-1

-1

-1

-2

send from deck to gy but cannot activate this turn (1)

special summon from gy (16)

+2-1

+1

+1

+1

+1

+1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+2-3

+1-2

special summon from gy face down (1)

+1-1

special summon from gy negated (2)

+1-1

+1-1

banish from deck (4)

+1-1

-1

-1

-1

normal summon (2)

-1

tribute summon (2)

-1

tribute summon in addition to your normal summon (3)

-1

destroy from hand (1)

-2

tribute from hand (1)

-2

tribute from hand as cost (1)

-2

banish from hand (4)

+2-1

+1-1

-1

+1-3

banish from hand as cost (3)

-1

+1-2

-1

add from gy to hand (6)

+2-1

+1

+1

+1-1

+1-1

+1-1

discard from hand (2)

-1

-2

discard from hand as cost (51)

+2-1

+2-1

+2-2

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

-1

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

send from hand to gy (8)

+1-1

+1-1

+1-1

+1-2

+1-2

+1-3

-2

-2

send from hand to gy as cost (5)

+1-1

+2-3

-1

-1

-1

banish from gy (7)

+1-1

-1

-1

banish from gy as cost (7)

+1

+1

+1

return from field to hand (6)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

destroy from field (60)

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

+1-3

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-2

-3

-3

-3

-3

-3

-3

-3

destroy from field as cost (1)

-2

send from field to gy (4)

-1

-1

+1-3

-2

send from field to gy as cost (3)

+1-2

+1-2

-2

tribute from field (7)

+1-2

-1

-1

-1

-1

-1

-2

tribute from field as cost (25)

+2-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-1

+1-2

+1-2

+1-2

-1

-1

-1

-1

-1

-1

-1

-2

-2

-2

-2

-2

-2

-2

banish from field (9)

+1-2

-1

+1-3

-2

-2

-2

-2

-3

-3

banish from field as cost (1)

+1-2

special summon from banished (5)

+1

+1

+1

+1-1

+1-1

add from banished to hand (5)

+1

+1

+1

+1-1

+1-1

shuffle into the deck (1)

+1-2

shuffle into the deck from hand (3)

+1-1

+3-4

-2

place from gy to top of deck (1)

-2

shuffle into the deck from gy (3)

+1-1

-1

place from banished to bottom of deck (1)

+1

place from deck to spell trap zone as continuous spell (1)

+1-1

place from deck to spell trap zone as continuous trap (1)

+1-1

special summon from gy to opponent side field (1)

-1

special summon from gy to opponent side field face down (1)

-1

banish from deck face down (1)

-1

change battle position (4)

-1

change to attack position (3)

-1

change to defense position (1)

-1

change to face down defense position (5)

-1

-1

-1

-2

equip (42)

-1

-1

shuffle into the deck from hand as cost (1)

-2

accepts as fusion material (1)

flip face up (1)

+2-1

flip face up without activating flip effects (1)

-1

accepts as link material (4)

banish from deck and later add to hand (1)

+1-1

accepts as synchro material (2)


Outbound references